clip(std::vector< Segment > segments)=0 | navlib::Shape | [pure virtual] |
collides(std::vector< Segment > segments) | navlib::Shape | [virtual] |
contains(Point &p) const =0 | navlib::Shape | [pure virtual] |
getBoundingCircle() | navlib::Shape | [virtual] |
getDistance(std::vector< Point > points) | navlib::Shape | [virtual] |
getPoints() const =0 | navlib::Shape | [pure virtual] |
getPose() const =0 | navlib::Shape | [pure virtual] |
getSegments() const | navlib::Shape | [virtual] |
globalize(const Pose &pose) | navlib::Shape | |
localize(const Pose &pose) | navlib::Shape | |
setPose(const Pose &pose)=0 | navlib::Shape | [pure virtual] |
~Shape() (defined in navlib::Shape) | navlib::Shape | [inline, virtual] |